Updated Scripts

Ranch System
Start / stop pasturing
Players could previously spam start/stop pasturing on an animal to rapidly boost its quality and size. A **server-side cooldown** now prevents this — once an animal is pastured, it cannot receive another pasture quality boost for a configurable period (default 10 minutes). Players are notified of the cooldown when they pasture an animal, and again if they try to pasture the same animal too soon.
New Fowl System
Chickens have been expanded into a full **Fowl** category with two new animals:
- **Rooster** (`a_c_rooster_01`) — Produces feathers, 5-minute per-animal cooldown
- **Turkey** (`a_c_turkey_02`) — Produces eggs, 5-minute per-animal cooldown
Per-Animal Egg/Resource Cooldowns
Previously, collecting eggs from one chicken blocked collection from **all** chickens for 5 minutes. Cooldowns are now tracked **per animal**, meaning:
- 1 chicken = 1 collection every 5 minutes
- 5 chickens = 5 collections every 5 minutes
- More birds = more resources — gives players a real reason to own multiple fowl
Redesigned Barn UI Tabs
The barn management panel has been reorganised into clear categories:
- **Livestock** — Purchasable animals (cows, horses, bulls, sheep, pigs) with quality, branding, and growth
- **Fowl** — Chickens, roosters, and turkeys
- **Supplies** — Hay piles and manure
- **Equipment** — Plough and tools
- **Wild Horse** — Wild horse taming
Cleaner Target Menu for Fowl
Non-purchasable animals (chickens, roosters, turkeys) no longer show irrelevant menu options. Removed from their target menu:
- Check Stats
- Feed Animal (+Quality)
- Pasture (+Quality)
- Brand Animal / Re-Brand Animal
They now only show: Stop/Calm Down, Herd - Follow, Collect (Eggs/Feathers), and Return To Barn.
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