Ai Posse

Ai Posse

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Description: This script implements a dynamic wanted system for RedM, allowing law enforcement officers to mark players as wanted. Key features include:

  1. Commands and UI

    - /posse

      - Police-only. Opens a UI to select a player, set wanted level (0–6), and choose whether to send AI trackers.

    - /setwanted [playerID] [wantedLevel] [sendTrackers]

      - Police-only. Direct command version.

      - playerID: the target player's server ID

      - wantedLevel: integer 0–6 (0 to clear wanted)

      - sendTrackers: optional; true by default. Pass false to skip AI trackers


    Behavior

    - When a player is set wanted with trackers, the client spawns the configured number of trackers and informs the server.

    - Each time a tracker dies, the client notifies the server. The server tallies remaining trackers and clears wanted when all are dead.

    - Wanted is also cleared by:

      - Police setting wanted level to 0

      - The wanted player dying

    - Blips:

      - The wanted player has a personal blip updated in place while wanted

      - Law sees blips for wanted players; non-law never sees wanted blips

    - Notifications use ox_lib (lib.notify) and will show appropriate success/error/inform banners.


    Admin tips

    - If you use custom job names, ensure job.type is set to 'leo' for your police job (in rsg-core jobs config).

    - You can scale difficulty by increasing TrackerCountByLevel.


    Troubleshooting

    - I don’t see ox_lib notifications

      - Ensure ox_lib is started before this resource.

    - Law can’t open /posse

      - Verify PlayerData.job.type is 'leo' for your police characters.

    - Trackers don’t spawn

      - Confirm rsg-input is running (used by /posse UI). You can still use /setwanted ID LEVEL true.

    - Too many threads / performance issues

      - This version runs a single pursuit thread per tracker and updates blips in place to minimize churn.