A combined drug system for RedM (RSG-Core). Merges cannabis growing, cocaine growing, drying racks, opium crafting & distillery, an outlaw crafting bench with NUI, and drug consumption effects into one resource.
## Features
### Cannabis & Cocaine Plant Growing
- Plant seeds, water, feed, and harvest
- Quality-based yield (poor/good/excellent)
- Bonus seed on excellent harvest
- LEO can destroy plants
- Configurable growth timers, plant limits, and thirst/hunger mechanics
### Drying Racks (Cannabis & Cocaine)
- Deployable drying racks via useable item
- Add wet product, dries over time via cron job
- Quality degrades without maintenance — repair with cash
- Collect dried product when ready
- Attached prop visuals (herbs on rack)
- Map blips, LEO confiscation
- Max rack limit per player
### Outlaw Crafting Bench
- Deployable workbench with built-in stash
- Code-locked stash access
- NUI crafting menu (clipboard-style UI)
- Category-sorted recipes with quantity selector
- LEO confiscation (destroys bench + stash contents)
- Owner-only destroy/code-set
### Opium Crafting & Distillery
- Location-based crafting (add ingredients, stir, craft)
- Distillery system (add opium → process → collect pure opium)
- Useable Pure Opium item (restores health to 600)
- ox_target interaction zones
### Drug Effects
- **Joint** — Smoking animation, screen FX, stress relief, overdose on limit
- **Opium** — Pipe animation, hallucination peds, drunkenness FX
- **Shrooms** — Eating animation, sky camera, ped spawning, full trip sequence
- Golden core buffs (health/stamina/deadeye overpower)
### Criminal Tips Integration
- Fires `mack-tips:server:addCriminalActivity` events for planting, rack placement, and bench placement
- Works with `mack-tips-v3` as a soft dependency (drug script works fine without it)