Drugs Advanced (New 2026)

Drugs Advanced (New 2026)

£25.00

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A combined drug system for RedM (RSG-Core). Merges cannabis growing, cocaine growing, drying racks, opium crafting & distillery, an outlaw crafting bench with NUI, and drug consumption effects into one resource.

## Features

### Cannabis & Cocaine Plant Growing

- Plant seeds, water, feed, and harvest

- Quality-based yield (poor/good/excellent)

- Bonus seed on excellent harvest

- LEO can destroy plants

- Configurable growth timers, plant limits, and thirst/hunger mechanics

### Drying Racks (Cannabis & Cocaine)

- Deployable drying racks via useable item

- Add wet product, dries over time via cron job

- Quality degrades without maintenance — repair with cash

- Collect dried product when ready

- Attached prop visuals (herbs on rack)

- Map blips, LEO confiscation

- Max rack limit per player

### Outlaw Crafting Bench

- Deployable workbench with built-in stash

- Code-locked stash access

- NUI crafting menu (clipboard-style UI)

- Category-sorted recipes with quantity selector

- LEO confiscation (destroys bench + stash contents)

- Owner-only destroy/code-set

### Opium Crafting & Distillery

- Location-based crafting (add ingredients, stir, craft)

- Distillery system (add opium → process → collect pure opium)

- Useable Pure Opium item (restores health to 600)

- ox_target interaction zones

### Drug Effects

- **Joint** — Smoking animation, screen FX, stress relief, overdose on limit

- **Opium** — Pipe animation, hallucination peds, drunkenness FX

- **Shrooms** — Eating animation, sky camera, ped spawning, full trip sequence

- Golden core buffs (health/stamina/deadeye overpower)

### Criminal Tips Integration

- Fires `mack-tips:server:addCriminalActivity` events for planting, rack placement, and bench placement

- Works with `mack-tips-v3` as a soft dependency (drug script works fine without it)