Objects ( RP Scenes Creator )

Objects ( RP Scenes Creator )

£65.00

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Video : https://www.youtube.com/watch?v=Gqlcl_MNzFA&t=3s



# phils-objectspawner

Object, ped, animal, and VFX spawner with player status system for RedM (RSG Core + ox_lib).

## Commands

| Command | Description |

|---|---|

| `/object` | Open the main spawner menu |

| `/status` | Open the player status menu |

| `/clearstatus` | Clear your active player status |

## Features

- **Spawn objects** — browse/search from 2000+ models, place with raycast placement

- **Spawn animals** — 32 animal models, spawn unfrozen with follow AI

- **Spawn Peds** — 570+ NPC models, spawn unfrozen with follow AI

- **VFX effects** — ~80 particle effects (fire, smoke, water, sparks, etc.)

- **Place status signs** — floating 3D text at any world location

- **Player status** — text above your character with color picker, 18 bone positions, recent history

- **Saved object management** — edit, reposition, change model, toggle frozen/follow, delete

- **ox_target integration** — right-click to edit/delete spawned objects, VFX, and status signs

- **Persistent storage** — all placements saved to MySQL via oxmysql

- **Delta events** — real-time sync via `objectAdded/Removed/Updated` events (no full table refreshes)

- **Non-admin support** — optional per-player limits via `Config.AllowNonAdmins` / `Config.MaxObjectsPerPlayer`

- **Freeze toggle** — freeze/unfreeze any placed object or ped instantaneously

- **Follow toggle** — make spawned animals/peds follow you (re-issued every 3s)

## Configuration

Edit `config.lua`:

| Setting | Default | Description |

|---|---|---|

| `Config.Command` | `'object'` | Command to open the main menu |

| `Config.AdminGroup` | `'admin'` | RSG Core admin group for full access |

| `Config.AllowNonAdmins` | `false` | Allow non-admins to use the spawner |

| `Config.MaxObjectsPerPlayer` | `5` | Max objects per non-admin player |

| `Config.LaserDistance` | `50.0` | Max raycast placement distance |

| `Config.RenderDistance` | `150.0` | Render distance for saved objects |

| `Config.MoveStep` | `0.05` | Keyboard fine-adjustment step |

| `Config.RotateStep` | `2.5` | Rotation step in degrees |

- Animal/ped model lists: `data/animals.lua`, `data/peds.lua`

- VFX list: `Config.VfxList` in `config.lua`

## Dependencies

- [rsg-core](https://github.com/Rexshack-RedM/rsg-core)

- [ox_lib](https://github.com/overextended/ox_lib)

- [oxmysql](https://github.com/overextended/oxmysql)

- [ox_target](https://github.com/overextended/ox_target)

## Installation

1. Place the resource in your `resources` directory

2. Add `ensure phils-objectsv2` to your `server.cfg`

3. Run the SQL migration (`install.sql` if provided)

4. Restart the server

## Usage

### Placing objects

1. Type `/object`

2. Choose **Search objects**, **Animals**, **Peds**, or **Create new object**

3. Aim at the ground with your crosshair — a preview appears

4. Use arrow keys (yaw), **Q/E** (roll), **Up/Down** (pitch) to rotate

5. Hold the confirm prompt key to place

### Player status

1. Type `/status` or use **Player Status** from the main menu

2. Click **Set New Status** — enter text (pipe `|` separates lines), pick a color

3. Text floats above your character, visible to all nearby players

4. Use **Recent Status** to re-apply previously saved text

### Managing saved objects

- Open the main menu → **Saved objects**

- Click any entry to teleport, reposition, toggle frozen/follow, change model, or delete

- VFX and status signs have their own edit options

### Non-admin usage

Set `Config.AllowNonAdmins = true` in `config.lua`. Non-admins can:

- Open the menu and spawn objects (up to `MaxObjectsPerPlayer`)

- Edit and delete only their own objects

- All players see all placed objects in the world

## Key Bindings

During placement:

| Key | Action |

|---|---|

| Left/Right arrows | Rotate yaw |

| Up/Down arrows | Rotate pitch |

| Q | Rotate roll (positive) |

| E | Rotate roll (negative) |

| Hold confirm prompt | Place object |

| Hold cancel prompt | Cancel placement |