Survive the Night

Survive the Night

£20.00

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Video Clip :  https://medal.tv/games/red-dead-2/clips/nI0bFfYJ9UHDtAeAh?invite=cr-MSxoeUYsMTkxMDIwMzU5

**Co-op wave defense for RSG RedM.** Pick a location, get teleported in, find weapon crates, and hold the line against endless, escalating waves of **Zombies** or **Outlaws**. Your own belongings are locked away safely for the length of the event and handed back when it is over.

## Features

**Game modes**

- Choose **Zombies** or **Outlaws** every time you start a game (default set in `Config.EnemyType`).

- Zombie games can run at a fixed time of day with weather, plus a looping **zombie ambience track** that only the players in

the event hear.

- Solo or co-op, up to **12 players** per game. Several arenas can run at the same time, each with its own game.

**Waves**

- Endless waves (or set a win wave) that get harder every round: more enemies, more alive at once, faster spawns, tougher and

quicker enemies, more sprinting zombies, better-aiming outlaws.

- Wave time limits grow each wave (wave 1 = 2 min, then +1 min per wave). If enemies get stuck the wave still ends.

- A **boss wave** every 5th wave. The boss waits until every other enemy is dead, then spawns with its own timer.

- Warnings at 30 s and 10 s left, a big on-screen announcement for every wave, "YOU SURVIVED WAVE N" between waves, and a

giant countdown for the last seconds of the break.

**Loot**

- **Themed weapon crates** spawn before every wave (melee, handguns, shotguns, rifles, mixed, then the cycle repeats with better

weapons). Open one and the weapon rises out, spins and flashes before it is handed over.

- Weapons come as **real inventory items** with a serial and quality, the **correct ammo box**, and are **equipped and loaded**

automatically. Ammo box quality improves with the wave (normal, express, velocity, splitpoint).

- Enemies drop glowing loot (ammo, food, bandages, thrown weapons, weapons) that gets better as the waves go up.

- A physical **supply strongbox** at every arena, open during the lobby and between waves, for ammo, bandages and food.

**Quality of life**

- A **hub location** with a map blip and an `F` prompt that opens the arena menu, or use `/survive` from anywhere.

- **Location menu** to start a game, **games-under-way list** to join one, and an **invite popup** (Join / Refuse) shown to

everyone when a game starts.

- Screen-fade **teleport** into the arena and **back to exactly where you started** afterwards.

- Live **HUD**: wave, timer bar, enemies left, crate theme and the whole posse with kills and "down" status.

- **Leaderboard** (furthest wave / total kills) with your own record, stored in MySQL.

- Downed players are revived between waves; players who leave the arena are warned and removed.

**Safety**

- Your inventory (and cash) is saved to your character and emptied for the event, **exactly like rsg-prison**. If you

disconnect, the server restarts or the resource is restarted, you get everything back when you next log in.

- Ambient NPCs (people and animals) are cleared out of the arena for the length of the event.

- Players are placed in a private routing bucket so the event is isolated from the rest of the world.

- The server validates every crate, drop, purchase and enemy kill.

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