Weapon Store (player owned) or (NPC)

Weapon Store (player owned) or (NPC)

£60.00

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## Features


### Store Ownership

- Players can **purchase** any weapon store location for a configurable price

- Owners get full **management access** via the clipboard UI

- Owners can **sell** their store back for a configurable refund percentage

- Multiple store locations across the map (Valentine, Tumbleweed, Saint Denis, Rhodes, Blackwater, Strawberry, Annesburg)

### Self-Service Mode

- When a store has **no owner**, customers can still browse and buy basic weapons & ammo at fixed prices

- Uses the same clipboard UI as the owned store

- Configurable item list and prices in `config.lua`

### Gun Store (Customer View)

- Grid layout with **item images** from rsg-inventory

- Category filters: All, Weapons, Ammunition, Components, Tools

- Side-by-side layout — item grid on the left, purchase panel on the right

- Customers pay from cash, money goes to the store's cash register

### Store Management (Owner)

- **Stock Management** — View all stocked items, set prices per item

- **Cash Register** — Deposit/withdraw cash

- **Staff Management** — Hire and fire weaponsmiths (employees)

- **Wage System** — Set hourly rates, track hours, pay employees, commission on sales

- **Sales History** — View recent transactions

- **Clock In/Out** — Track shifts with Discord webhook notifications

### Weaponsmith Menu (Employee/Owner)

- **Serve Customers** — Select items from stock, instant-serve to nearby players or display on counter

- **Craft Weapons** — Full crafting system with categories, ingredient tracking, and NUI progress bar

- **Clock In/Out** — Start/stop wage tracking

### Crafting System

- **80+ recipes** across 10 categories: Components, Ammunition, Revolvers, Pistols, Rifles, Shotguns, Ranged Weapons, Melee Weapons, Thrown Weapons, Explosives

- **Components** (shell casings, gunpowder, triggers, barrels, etc.) go to **player inventory** when crafted

- **Weapons & ammo** go to **store stock** when crafted

- Built-in NUI progress bar during crafting

- Quantity multiplier — craft multiple at once

### Counter Display System

- Staff can **place weapon props** on counters/tables for RP display

- Customers can **pick up** displayed items (pays the set price, item goes to inventory)

- Staff can pick up for free (employee perk)

- Prop models mapped to each weapon type (revolvers, rifles, ammo crates, etc.)

### Employee System

- Owners hire players as **weaponsmiths**

- Weaponsmiths can serve customers, craft items, stock the store

- **Wage tracking** with hourly rate and commission on sales

- **Auto clock-out** on disconnect or after max shift time (default 1 hour)

- Owner pays wages from the cash register