## Features
### Store Ownership
- Players can **purchase** any weapon store location for a configurable price
- Owners get full **management access** via the clipboard UI
- Owners can **sell** their store back for a configurable refund percentage
- Multiple store locations across the map (Valentine, Tumbleweed, Saint Denis, Rhodes, Blackwater, Strawberry, Annesburg)
### Self-Service Mode
- When a store has **no owner**, customers can still browse and buy basic weapons & ammo at fixed prices
- Uses the same clipboard UI as the owned store
- Configurable item list and prices in `config.lua`
### Gun Store (Customer View)
- Grid layout with **item images** from rsg-inventory
- Category filters: All, Weapons, Ammunition, Components, Tools
- Side-by-side layout — item grid on the left, purchase panel on the right
- Customers pay from cash, money goes to the store's cash register
### Store Management (Owner)
- **Stock Management** — View all stocked items, set prices per item
- **Cash Register** — Deposit/withdraw cash
- **Staff Management** — Hire and fire weaponsmiths (employees)
- **Wage System** — Set hourly rates, track hours, pay employees, commission on sales
- **Sales History** — View recent transactions
- **Clock In/Out** — Track shifts with Discord webhook notifications
### Weaponsmith Menu (Employee/Owner)
- **Serve Customers** — Select items from stock, instant-serve to nearby players or display on counter
- **Craft Weapons** — Full crafting system with categories, ingredient tracking, and NUI progress bar
- **Clock In/Out** — Start/stop wage tracking
### Crafting System
- **80+ recipes** across 10 categories: Components, Ammunition, Revolvers, Pistols, Rifles, Shotguns, Ranged Weapons, Melee Weapons, Thrown Weapons, Explosives
- **Components** (shell casings, gunpowder, triggers, barrels, etc.) go to **player inventory** when crafted
- **Weapons & ammo** go to **store stock** when crafted
- Built-in NUI progress bar during crafting
- Quantity multiplier — craft multiple at once
### Counter Display System
- Staff can **place weapon props** on counters/tables for RP display
- Customers can **pick up** displayed items (pays the set price, item goes to inventory)
- Staff can pick up for free (employee perk)
- Prop models mapped to each weapon type (revolvers, rifles, ammo crates, etc.)
### Employee System
- Owners hire players as **weaponsmiths**
- Weaponsmiths can serve customers, craft items, stock the store
- **Wage tracking** with hourly rate and commission on sales
- **Auto clock-out** on disconnect or after max shift time (default 1 hour)
- Owner pays wages from the cash register