Deadwood

Deadwood

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# Deadwood Stage Line

A **RedM** (Red Dead Redemption 2) resource for **RSG-Core** that adds a fully-featured stagecoach escort mission. Players form a group, escort a stagecoach from Deadwood to its destination, defend against robber ambushes, and earn rewards based on surviving passengers.

## Features

- **Group System** — Create or join escort groups (up to 8 players), with group leader controls

- **Stagecoach with Driver & Passengers** — Spawns a stagecoach with an AI driver and up to 3 passengers who must be protected

- **Stagecoach Controls** — Start, speed up, slow down, halt, and hold position via target interaction or NUI menu

- **Robber Ambushes** — Pre-defined attack locations trigger bandit ambushes on horseback; some dismount to attack the coach

- **Driver Death Timer** — If the driver is killed, players have 60 seconds to take the reins or the mission fails

- **Spook / Calm Mechanics** — The stagecoach panics during robber attacks and calms once threats are eliminated

- **Passenger Survival Tracking** — Each surviving passenger earns a bonus reward

- **GPS Routing & Blips** — Multi-route GPS and blips guide players to the stagecoach and destination

- **NUI Clipboard Menu** — A themed HTML/JS UI styled as a Wild West wanted poster / clipboard

- **Locale / i18n** — Full translation-ready locale system with English included

- **Death Tracking** — If all group members die, the mission ends

- **Configurable** — Locations, spawn points, rewards, speeds, bandit settings, blips and more

## Installation

1. **Download** the `deadwood-stage` folder

2. **Place** it in your server's `resources` directory

3. **Add** to your `server.cfg`:

```

ensure deadwood-stage

```

4. **Ensure** dependencies are loaded before this resource

## Dependencies

- [RSG-Core](https://github.com/Rexshack-RedM/rsg-core) — Required RedM framework

- `bln_notify` — Notification system

- `rsg-target` — Target interaction system

## Configuration

Edit `config.lua`:

| Option | Type | Default | Description |

|--------|------|---------|-------------|

| `Debug` | `bool` | `true` | Enable debug logging |

| `TestMode` | `bool` | `false` | Skip minimum player check |

| `Locale` | `string` | `'en'` | Language locale |

| `StartLocation` | `vector3` | Deadwood coords | Mission start position |

| `EndLocation` | `vector3` | destination coords | Mission destination |

| `SpawnPoints` | `vector4[]` | Deadwood | Stagecoach spawn location |

| `WagonModel` | `string` | `"stagecoach001x"` | Stagecoach vehicle model |

| `MinPlayers` | `int` | `1` | Minimum players to start |

| `MaxPlayers` | `int` | `8` | Maximum group size |

| `WagonReward` | `int` | `2000` | Base reward per player |

| `PassengerReward` | `int` | `500` | Bonus per surviving passenger |

| `DriverDeathTimer` | `int` (ms) | `60000` | Time to take reins after driver dies |

| `BanditAttackLocations` | `table` | 2 locations | Points where robber ambushes trigger |

## Usage

1. Approach the start NPC in Deadwood and select **"Start Stagecoach Mission"**

2. **Create a group** (leader) or **join** an existing group via Group ID

3. Leader clicks **"Start Mission"** — the stagecoach spawns with a driver and passengers

4. Approach the stagecoach and use **"Start Stagecoach"** to begin the journey

5. Use speed controls, halt, or hold position as needed

6. **Defend** the stagecoach from robber ambushes at predefined locations

7. If the driver dies, **take the reins** to continue

8. Reach the destination alive to earn rewards based on surviving passengers

## Resource Structure

```

deadwood-stage/

├── fxmanifest.lua # Resource manifest

├── config.lua # All configurable settings

├── client/

│ └── client.lua # Client logic (spawning, controls, combat, UI)

├── server/

│ └── server.lua # Server logic (groups, missions, rewards)

├── shared/

│ ├── locales.lua # Locale loader

│ └── utils.lua # Shared utility functions

├── locales/

│ └── en.lua # English translations

└── html/

├── index.html # NUI clipboard menu

├── script.js # NUI interactions

├── style.css # Themed styling

├── font/crock.ttf # Western-style font

└── img/clipboard.png # Clipboard background

```

## Events

### Server Events

| Event | Description |

|-------|-------------|

| `deadwood-stage:server:createGroup` | Create a new escort group |

| `deadwood-stage:server:joinGroup` | Join an existing group |

| `deadwood-stage:server:startMission` | Start the mission (leader only) |

| `deadwood-stage:server:endMission` | End mission / leave group |

| `deadwood-stage:server:completeMission` | Trigger reward payout |

| `deadwood-stage:server:triggerBanditAttack` | Trigger a bandit ambush |

| `deadwood-stage:server:playerDied` | Track player death |

| `deadwood-stage:server:playerRespawned` | Track player respawn |

| `deadwood-stage:server:createRouteGPS` | Send GPS route to group |

### Client Events

| Event | Description |

|-------|-------------|

| `deadwood-stage:client:openMenu` | Open the NUI menu |

| `deadwood-stage:client:spawnStagecoach` | Spawn stagecoach for the group |

| `deadwood-stage:client:missionStarted` | Notification that mission has started |

| `deadwood-stage:client:spawnBanditsLeader` | Spawn bandits (leader client) |

| `deadwood-stage:client:banditAttackNotify` | Bandit attack notification (non-leaders) |

| `deadwood-stage:client:takeReins` | Take control of the stagecoach |

| `deadwood-stage:client:startCompletion` | Begin mission completion sequence |

| `deadwood-stage:client:missionFailed` | Handle mission failure |

| `deadwood-stage:client:cleanup` | Clean up all entities |