Mack-Beartrap

Mack-Beartrap

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# mack-beartrap

Video Link :  https://medal.tv/games/red-dead-2/clips/nwTOSAHNstBXpvSoj?invite=cr-MSxzc2YsMTkxMDIwMzU5

A RedM bear trap resource, written as a from-scratch re-implementation of the

classic beartrap scripts. Fully plaintext — nothing is encrypted or obfuscated.

## Features

- **Server-authoritative trap pool** — traps are pure data on the server; every

client renders its *own local* (non-networked) trap prop within

`Config.TrapStreamDistance`. No owner-migration desync.

- **Placed on the ground in front of the player** (`Config.TrapPlaceForwardDistance`),

not underneath their feet.

- **Always placed closed** — a freshly placed trap spawns in its closed model

state, then (if `Config.PlaceTrapOpened` is true) plays its opening

animation and becomes armed after `Config.TrapOpenDelay` ms.

- **Open / close animations** on the trap object using

`script_re@bear_trap` (`bandage_dailog01_trap` / `bandage_dailog02_trap`).

- **Placement** from the inventory using the RSG core usable item.

- **Capture system** — players and/or NPCs/animals get caught, frozen, blocked

controls, optional HP drain and death timeout. Whether players, NPCs, and

the trap's own owner can be caught are each independently configurable.

- **Notifications** via the **bln_notify** resource (`bln_notify:send`).

- **Free yourself minigame** — mouse clicker to escape.

- **Injured walk** after being freed.

- **Rescue** by other players (open or take the trap on the victim).

- **Bait system** — place bait (consuming the item from inventory) on an open

trap to attract animals of the matching category. If no real matching

animal is found nearby within `Config.BaitSpawnFallbackDelay`, one is

spawned a short distance away and sent walking to the trap instead, so

baiting always produces a visible result (`Config.EnableBaitSpawnFallback`).

- **Map blips** — each active trap shows a blip (removed automatically when

taken), optionally restricted to just the owner.

- **Interactions via ox_target** — open / take / bait options on each trap.

- **Clean restarts** — all trap props/blips are removed on resource

stop/start, both for the client itself and for already-connected clients

when only the server side restarts.

- **Discord logging**, restricted placement zones, debug mode.